top of page
Heading 6

Musical listening, besides being an important form of entertainment, is particularly important for emotional engagement, affect balance and person’s well-being. Authors introduce “Good or Bad?”, a music listening game based on the comparison of multi-track recordings. Through the use of gameful elements, challenges and score achievement, authors try to engage two players in music active listening tasks including the detection of musical features such as harmonic structure, rhythm and musical meter. The game is played by moving in the range of a large-scale responsive environment, designed for the tracking of one or more people. This allows to link the players movements to audio and graphic output, producing meaningful interactions. The game may be used for leisure and entertainment but may also be employed both to train and to assess music listening skills.

Related publications

Marcella Mandanici, Federico Altieri, Niccolò Pretto, Matteo Munaro, Sergio Canazza, Emanuele Menegatti

The “Good or Bad?” Game: Stimulating Listening Skills through Playful Engagement

Proceedings of the 4th EAI International Conference on Smart Objects and Technologies for Social Good (pp. 177-182). ACM.

F. Altieri, M. Mandanici, S. Canazza, A. Rodà, E. Menegatti, M. Munaro

’Good or Bad?’ Potenziare L’ascolto attivo mediante spazi interattivi

XXI Colloquio di Informatica musicale. Cagliari 2016

M. Mandanici, F. Altieri, N. Pretto, Rodà, S. Canazza.

“Good or Bad?”: an Augmented Reality Game to Engage Users in Active Listening Tasks.

Journal of Immersive Education. 2016

Interactive sonification of a painting of Hartwig Thaler. The sonification is achieved by means of sound synthesis models, capable of reproducing continuous auditory feedback, eventually generated from the feature analysis of three color layers extracted from the painting (red, blue, yellow).

Related publications

Marcella Mandanici, Federico Altieri, Niccolò Pretto, Matteo Munaro, Sergio Canazza, Emanuele Menegatti

The “Good or Bad?” Game: Stimulating Listening Skills through Playful Engagement

Proceedings of the 4th EAI International Conference on Smart Objects and Technologies for Social Good (pp. 177-182). ACM.

F. Altieri, M. Mandanici, S. Canazza, A. Rodà, E. Menegatti, M. Munaro

’Good or Bad?’ Potenziare L’ascolto attivo mediante spazi interattivi

XXI Colloquio di Informatica musicale. Cagliari 2016

M. Mandanici, F. Altieri, N. Pretto, Rodà, S. Canazza.

“Good or Bad?”: an Augmented Reality Game to Engage Users in Active Listening Tasks.

Journal of Immersive Education. 2016

Related publications

Micheloni, E., Mandanici, M., Rodà, A., and Canazza, S. (2017).

Interactive Painting Sonification using a Sensor-equipped Runaway.

Proceedings of the 14th Sound and Music Computing Conference, July 5-8, Espoo, Finland

Development of an interactive environment inspired by soundscape composition, in which a user can explore a sound augmented reality related to a real soundscape. The user walks on the application’s
responsive floor controlling through her/his position the
soundscape rendering. In the same time s/he can explore the sound structure entering central zone of the responsive floor, where some granular synthesis processes are activated. One main goal of the project is to sensitize the participants regarding the surrounding sonic environment looking also for pedagogical studies.

Related publications

Lionello, M., Mandanici, M., Canazza, S., and Micheloni, E. (2017).

Interactive Soundscapes: Developing a Physical Space Augmented through Dynamic Sound Rendering and Granular Synthesis.

Proceedings of the 14th Sound and Music Computing Conference, July 5-8, Espoo, Finland

bottom of page