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Following the Cuckoo Sound is a responsive floor application
designed to train blind children to walk along a straight path through the use of interactive audio. The system, based on computer vision algorithms, is able to estimate the cartesian coordinates of a user as soon as s/he enters the active area. To provide children with an efficient and playful tool which can help them in the task of walking straight, we designed an interactive audio environment based on a cuckoo sound which is altered if the child veers from a central hallway.

 

Following the Cuckoo Sound is a responsive floor application
designed to train blind children to walk along a straight path through the use of interactive audio. The system, based on computer vision algorithms, is able to estimate the cartesian coordinates of a user as soon as s/he enters the active area. To provide children with an efficient and playful tool which can help them in the task of walking straight, we designed an interactive audio environment based on a cuckoo sound which is altered if the child veers from a central hallway.

 

Related publications

 

Marcella Mandanici, Antonio Rodà.
Large-scale Interactive Environments for Mobility Training and Experience Sharing of Blind Children.
EAI/Springer book “Technological Trends in Improved Mobility of the Visually Impaired’ (in press)

Mandanici, M., Rodà, A., and Ricca, M. (2018).

The Task of Walking Straight as an Interactive Serious Game for Blind Children.

EAI Endorsed Transactions on Game-Based Learning, 5(16), 155165. doi:10.4108/eai.13-7-2018.155165

M. Mandanici, A. Rodà, S. Canazza and G. Cavagnoli.

Following the Cuckoo Sound: A responsive floor to train blind children to avoid veering.

Proceedings of the 3rd EAI International Conference on Smart Objects and Technologies for Social Good, 2017

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